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AI Insights · Timothy · October 2021

Top 5 Voxel Games on iOS in Austria Q3 2021

Explore the performance of the top 5 voxel games on iOS in Austria during Q3 2021. Discover insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Voxel Games on iOS in Austria Q3 2021

In the third quarter of 2021, the top 5 voxel games on the iOS platform in Austria showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here are the highlights from the data provided by Sensor Tower:

Crossy Road maintained a consistent presence with its weekly downloads fluctuating between 400 and 1.3K. Notably, it reached its peak in the week of July 12 with 1.3K downloads. The game's weekly revenue showed a gradual increase towards the end of the quarter, peaking at around $68 in the last week of September. Active users saw a peak of 3.8K in mid-July but generally hovered around 2.7K towards the end of the quarter.

MultiCraft — Build and Mine! saw a steady download rate throughout the quarter, with numbers ranging from 369 to 792 downloads per week. The highest download count was recorded in the week of August 30, with 792 downloads. Active users for this game peaked at 3.8K at the end of August, though there was a slight drop to approximately 3.2K by the end of September.

Smashy Road: Wanted 2 experienced significant fluctuations in its weekly downloads, with a notable peak of 1.2K in early August. Weekly revenue for the game saw a substantial rise, reaching $141 in the first week of September. Active users increased consistently, reaching a high of around 2.2K by the end of the quarter.

Block Craft 3D: Building Games displayed moderate weekly downloads, generally staying between 240 and 490. The highest revenue was observed in the week of August 23, with approximately $209. Active users showed a peak of 4.6K in mid-September, although there was a slight decline to around 3.7K by the end of the quarter.

Pixel Gun 3D: Online Shooter had relatively stable weekly downloads, peaking at 325 in mid-July. The game’s weekly revenue varied, with the highest being $894 in late August. Active users showed an overall decline, starting at 2.5K in July and ending at around 2.1K by the end of September.

For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021